feat: add realtime codenames game
This commit is contained in:
422
src/main/resources/static/app.js
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422
src/main/resources/static/app.js
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@@ -0,0 +1,422 @@
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const state = {
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roomId: null,
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participantId: null,
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snapshot: null,
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socket: null,
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reconnectTimer: null,
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};
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const dom = {};
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document.addEventListener("DOMContentLoaded", () => {
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bindDom();
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bindEvents();
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restoreSession();
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});
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function bindDom() {
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dom.flash = document.getElementById("flash");
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dom.createRoomForm = document.getElementById("create-room-form");
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dom.joinRoomForm = document.getElementById("join-room-form");
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dom.joinRoomId = document.getElementById("join-room-id");
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dom.roomView = document.getElementById("room-view");
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dom.roomCode = document.getElementById("room-code");
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dom.shareLink = document.getElementById("share-link");
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dom.copyLinkButton = document.getElementById("copy-link-button");
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dom.renameForm = document.getElementById("rename-form");
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dom.renameInput = document.getElementById("rename-input");
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dom.viewerRole = document.getElementById("viewer-role");
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dom.connectionState = document.getElementById("connection-state");
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dom.startGameButton = document.getElementById("start-game-button");
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dom.leaveSeatButton = document.getElementById("leave-seat-button");
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dom.seatGrid = document.getElementById("seat-grid");
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dom.participantList = document.getElementById("participant-list");
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dom.activityList = document.getElementById("activity-list");
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dom.turnTitle = document.getElementById("turn-title");
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dom.redRemaining = document.getElementById("red-remaining");
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dom.blueRemaining = document.getElementById("blue-remaining");
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dom.clueHelp = document.getElementById("clue-help");
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dom.clueForm = document.getElementById("clue-form");
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dom.clueWord = document.getElementById("clue-word");
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dom.clueCount = document.getElementById("clue-count");
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dom.activeClue = document.getElementById("active-clue");
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dom.endTurnButton = document.getElementById("end-turn-button");
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dom.boardGrid = document.getElementById("board-grid");
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dom.boardEmpty = document.getElementById("board-empty");
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}
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function bindEvents() {
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dom.createRoomForm.addEventListener("submit", async (event) => {
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event.preventDefault();
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const formData = new FormData(dom.createRoomForm);
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const payload = await api("/api/rooms", {
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method: "POST",
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body: JSON.stringify({ displayName: formData.get("displayName") }),
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});
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enterRoom(payload);
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});
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dom.joinRoomForm.addEventListener("submit", async (event) => {
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event.preventDefault();
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const formData = new FormData(dom.joinRoomForm);
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const roomId = String(formData.get("roomId") || "").trim().toUpperCase();
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const payload = await api(`/api/rooms/${encodeURIComponent(roomId)}/join`, {
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method: "POST",
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body: JSON.stringify({ displayName: formData.get("displayName") }),
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});
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enterRoom(payload);
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});
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dom.renameForm.addEventListener("submit", (event) => {
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event.preventDefault();
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sendAction("rename", { displayName: dom.renameInput.value.trim() });
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});
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dom.copyLinkButton.addEventListener("click", async () => {
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await navigator.clipboard.writeText(dom.shareLink.value);
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flash("Join-Link in die Zwischenablage kopiert.");
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});
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dom.startGameButton.addEventListener("click", () => sendAction("start-game"));
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dom.leaveSeatButton.addEventListener("click", () => sendAction("leave-seat"));
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dom.endTurnButton.addEventListener("click", () => sendAction("end-turn"));
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dom.clueForm.addEventListener("submit", (event) => {
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event.preventDefault();
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sendAction("submit-clue", {
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word: dom.clueWord.value.trim(),
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count: Number(dom.clueCount.value),
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});
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dom.clueWord.value = "";
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});
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document.addEventListener("click", (event) => {
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const button = event.target.closest("[data-action]");
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if (!button) {
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return;
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}
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const action = button.dataset.action;
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if (action === "take-seat") {
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sendAction("take-seat", {
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team: button.dataset.team,
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role: button.dataset.role,
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});
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}
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if (action === "guess-card") {
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sendAction("guess-card", {
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cardIndex: Number(button.dataset.cardIndex),
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});
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}
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});
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}
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async function restoreSession() {
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const params = new URLSearchParams(window.location.search);
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const roomId = (params.get("room") || "").trim().toUpperCase();
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const participantId = params.get("player") || "";
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if (roomId) {
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dom.joinRoomId.value = roomId;
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}
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if (!roomId || !participantId) {
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return;
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}
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try {
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const snapshot = await api(`/api/rooms/${encodeURIComponent(roomId)}?participantId=${encodeURIComponent(participantId)}`);
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state.roomId = roomId;
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state.participantId = participantId;
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state.snapshot = snapshot;
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render();
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connectSocket();
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} catch (error) {
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flash(error.message);
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}
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}
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async function enterRoom(payload) {
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state.roomId = payload.roomId;
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state.participantId = payload.participantId;
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state.snapshot = payload.snapshot;
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const params = new URLSearchParams({ room: state.roomId, player: state.participantId });
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window.history.replaceState({}, "", `${window.location.pathname}?${params.toString()}`);
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render();
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connectSocket(true);
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}
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function connectSocket(forceReconnect = false) {
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if (forceReconnect && state.socket) {
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state.socket.close();
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}
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if (!state.roomId || !state.participantId) {
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return;
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}
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if (state.socket && state.socket.readyState === WebSocket.OPEN) {
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return;
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}
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const protocol = window.location.protocol === "https:" ? "wss" : "ws";
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const socketUrl = `${protocol}://${window.location.host}/ws?roomId=${encodeURIComponent(state.roomId)}&participantId=${encodeURIComponent(state.participantId)}`;
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state.socket = new WebSocket(socketUrl);
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setConnectionState("verbinde ...");
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state.socket.addEventListener("open", () => {
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setConnectionState("verbunden");
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});
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state.socket.addEventListener("message", (event) => {
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const message = JSON.parse(event.data);
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if (message.type === "snapshot") {
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state.snapshot = message.snapshot;
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render();
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return;
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}
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if (message.type === "error") {
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flash(message.message);
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}
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});
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state.socket.addEventListener("close", () => {
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setConnectionState("getrennt");
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if (state.reconnectTimer) {
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window.clearTimeout(state.reconnectTimer);
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}
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state.reconnectTimer = window.setTimeout(() => connectSocket(), 1500);
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});
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}
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function sendAction(type, payload = {}) {
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if (!state.socket || state.socket.readyState !== WebSocket.OPEN) {
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flash("Die WebSocket-Verbindung ist noch nicht bereit.");
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return;
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}
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state.socket.send(JSON.stringify({ type, ...payload }));
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}
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function render() {
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const snapshot = state.snapshot;
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const inRoom = Boolean(snapshot);
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dom.roomView.classList.toggle("hidden", !inRoom);
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if (!inRoom) {
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return;
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}
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document.title = `Codenames ${snapshot.roomId}`;
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dom.roomCode.textContent = snapshot.roomId;
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dom.shareLink.value = `${window.location.origin}${window.location.pathname}?room=${snapshot.roomId}`;
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dom.renameInput.value = snapshot.viewer.displayName;
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dom.viewerRole.textContent = formatViewerRole(snapshot.viewer);
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renderSeats(snapshot);
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renderParticipants(snapshot);
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renderActivity(snapshot);
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renderGame(snapshot);
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renderControls(snapshot);
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}
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function renderSeats(snapshot) {
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const canChangeSeats = snapshot.game.status !== "IN_PROGRESS";
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dom.seatGrid.innerHTML = snapshot.seats.map((seat) => {
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const occupied = Boolean(seat.participantId);
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return `
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<button
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type="button"
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class="seat-card ${seat.team.toLowerCase()} ${occupied ? "occupied" : "vacant"} ${seat.yours ? "yours" : ""}"
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data-action="${occupied || !canChangeSeats ? "" : "take-seat"}"
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data-team="${seat.team}"
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data-role="${seat.role}"
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>
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<span class="seat-team">${labelForTeam(seat.team)}</span>
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<strong>${labelForRole(seat.role)}</strong>
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<span>${occupied ? seat.participantName : "Frei"}</span>
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</button>
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`;
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}).join("");
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const hasSeat = snapshot.viewer.team && snapshot.viewer.role;
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dom.leaveSeatButton.classList.toggle("hidden", !(hasSeat && canChangeSeats));
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}
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function renderParticipants(snapshot) {
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dom.participantList.innerHTML = snapshot.participants.map((participant) => {
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const role = participant.team && participant.role
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? `${labelForTeam(participant.team)} ${labelForRole(participant.role)}`
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: "Zuschauer";
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return `
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<article class="participant-card ${participant.host ? "host" : ""}">
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<div>
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<strong>${escapeHtml(participant.displayName)}</strong>
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<span>${role}</span>
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</div>
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${participant.participantId === snapshot.viewer.participantId ? "<em>Du</em>" : participant.host ? "<em>Host</em>" : ""}
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</article>
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`;
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}).join("");
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}
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function renderActivity(snapshot) {
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dom.activityList.innerHTML = snapshot.activity.map((item) => {
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const time = new Date(item.timestamp).toLocaleTimeString("de-AT", {
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hour: "2-digit",
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minute: "2-digit",
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});
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return `
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<article class="activity-item">
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<span>${time}</span>
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<p>${escapeHtml(item.message)}</p>
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</article>
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`;
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}).join("");
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}
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function renderGame(snapshot) {
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const game = snapshot.game;
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dom.redRemaining.textContent = String(game.redRemaining);
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dom.blueRemaining.textContent = String(game.blueRemaining);
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if (game.status === "LOBBY") {
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dom.turnTitle.textContent = "Lobby bereit machen";
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dom.boardGrid.innerHTML = "";
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dom.boardEmpty.classList.remove("hidden");
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dom.boardEmpty.textContent = "Sobald der Host startet, werden hier 25 Begriffe ausgespielt.";
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dom.activeClue.classList.add("hidden");
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return;
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}
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dom.turnTitle.textContent = describeTurn(game);
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dom.boardEmpty.classList.add("hidden");
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dom.boardGrid.innerHTML = game.cards.map((card) => {
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const classes = [
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"board-card",
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card.revealed ? "revealed" : "hidden-card",
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card.visibleAffiliation ? card.visibleAffiliation.toLowerCase() : "unknown",
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card.clickable ? "clickable" : "",
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].join(" ");
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return `
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<button
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type="button"
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class="${classes}"
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${card.clickable ? `data-action="guess-card" data-card-index="${card.index}"` : "disabled"}
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>
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<span class="word">${escapeHtml(card.word)}</span>
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<span class="affiliation">${card.visibleAffiliation ? labelForAffiliation(card.visibleAffiliation) : "verdeckt"}</span>
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</button>
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`;
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}).join("");
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if (game.clue) {
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const guesses = game.remainingGuesses == null ? "?" : String(game.remainingGuesses);
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dom.activeClue.classList.remove("hidden");
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dom.activeClue.innerHTML = `
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<span>Aktueller Hinweis</span>
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<strong>${escapeHtml(game.clue.word)}</strong>
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<p>${game.clue.count} Karten, noch ${guesses} Versuche.</p>
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`;
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} else {
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dom.activeClue.classList.add("hidden");
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}
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}
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function renderControls(snapshot) {
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const viewer = snapshot.viewer;
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const game = snapshot.game;
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dom.startGameButton.classList.toggle("hidden", !viewer.canStartGame);
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dom.clueForm.classList.toggle("hidden", !viewer.canGiveClue);
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dom.endTurnButton.classList.toggle("hidden", !viewer.canEndTurn);
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if (game.status === "FINISHED") {
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dom.clueHelp.textContent = `${labelForTeam(game.winner)} gewinnt diese Runde. Rollen koennen in derselben Lobby neu verteilt werden.`;
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return;
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}
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if (viewer.canGiveClue) {
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dom.clueHelp.textContent = "Du bist Hinweisgeber. Gib jetzt ein einziges Wort plus Anzahl weiter.";
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return;
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}
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if (viewer.canGuess) {
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dom.clueHelp.textContent = "Du bist Ermittler. Klickt die passenden Karten oder beendet den Zug freiwillig.";
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return;
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}
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if (game.status === "LOBBY") {
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dom.clueHelp.textContent = "Vier Rollen besetzen, dann kann der Host das Match starten.";
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return;
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}
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if (game.phase === "CLUE") {
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dom.clueHelp.textContent = `${labelForTeam(game.currentTeam)} wartet gerade auf den naechsten Hinweis.`;
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return;
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}
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dom.clueHelp.textContent = "Die Runde laeuft. Beobachte den aktuellen Hinweis und das Board.";
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}
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function describeTurn(game) {
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if (game.status === "FINISHED") {
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return `${labelForTeam(game.winner)} gewinnt`;
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}
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if (game.phase === "CLUE") {
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return `${labelForTeam(game.currentTeam)} gibt den Hinweis`;
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}
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return `${labelForTeam(game.currentTeam)} raet`;
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}
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function formatViewerRole(viewer) {
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if (!viewer.team || !viewer.role) {
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return viewer.host ? "Host und Zuschauer" : "Zuschauer";
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}
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return `${labelForTeam(viewer.team)} ${labelForRole(viewer.role)}${viewer.host ? " und Host" : ""}`;
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}
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function setConnectionState(text) {
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dom.connectionState.textContent = text;
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}
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async function api(url, options = {}) {
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const response = await fetch(url, {
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headers: {
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"Content-Type": "application/json",
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},
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...options,
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});
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const body = await response.json().catch(() => ({}));
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if (!response.ok) {
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throw new Error(body.message || "Die Anfrage konnte nicht verarbeitet werden.");
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}
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return body;
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}
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function flash(message) {
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dom.flash.textContent = message;
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dom.flash.classList.remove("hidden");
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window.setTimeout(() => dom.flash.classList.add("hidden"), 3200);
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}
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function labelForTeam(team) {
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return team === "RED" ? "Rot" : "Blau";
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}
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function labelForRole(role) {
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return role === "SPYMASTER" ? "Hinweisgeber" : "Ermittler";
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}
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function labelForAffiliation(affiliation) {
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if (affiliation === "ASSASSIN") {
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return "Attentaeter";
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}
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if (affiliation === "NEUTRAL") {
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return "Neutral";
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}
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return labelForTeam(affiliation);
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}
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function escapeHtml(text) {
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return String(text)
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.replaceAll("&", "&")
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.replaceAll("<", "<")
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.replaceAll(">", ">")
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.replaceAll("\"", """)
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.replaceAll("'", "'");
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}
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